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Generating Visual Ideas

Work to have achieved:

  • Read about graphic design principles (positive/negative space, dominance & hierarchy, rhythm & movement)
  • Find a graphic or visual design that makes a claim or argument
  • Analyze the designed artifact through the lenses of graphic design principles.

Plan for the day:

  1. Building our vocabulary (10-15 min)
  2. Loop writing into offline sketching (15-25 min)
  3. Further GIMP Demo: foreground selection (10 min)
  4. GIMP Practice (30 min)

1. Building our vocabulary (10-15 min)

A bunch of new terms! Let’s try to annotate these – just a few key words each - so we know we’re on the same page. Head on over to bit.ly/cdm2020spring-criteria and jump down to “Keywords toward a Visual Rhetoric.”

  • Visual Dominance
    • Scale
    • Value
    • Color
    • Style
    • Proximity
    • Density
  • Visual Rhythm
    • Repetition
    • Pattern
    • Flow
  • Positive and negative space

EXT: Using our vocabulary (5-10 min)

If time allows, share the images you posted with your table-mates. See if you can level up on your comfort analyzing visual design, using the terms from the reading (and now google doc).

2a. Loop writing

This exercise is adapted from one by Sondra Perl. Take a few minutes to think in writing about the visual arguments you might want to make. I’ll read a series of questions aloud. Repeat them silently to yourself, and when you feel yourself answering, make a list.

These lists will remain private, unless you choose to share. I won’t ask for them.

  1. What ideas do you want help remembering?
  2. Or what do you want to persuade others of?
  3. Is there something you’ve noticed that you want to bring to the attention of others?
  4. Is there anything else you’d like to add? Something from a course? From an activity or group you participate in? Something you’ve been reading about? (If there’s an idea you thought of working on before class, be sure to add it now.)

Take a moment now to read back over your lists. Is there something that stands out, that says, me, pick me? Choose one thing to work with, at least for today, and mark it in some way. Then copy it into a clean page.

With that chosen subject, write again:

  1. What terms or images come to mind when you think of this subject? … Think about categories of words: actions vs things. Descriptors.
  2. Is there anything you’re forgetting to add to your list? A line from a song? A color?
  3. Who else might be interested in this? Who, that is, could be your audience?

See if you can summon up the whole of this idea, like it’s right here in the room with you. Where does it live? Is it above you? Inside you? In the palm of your hand? Just sit with your idea for a moment, feeling where you connect to it.

2b. Offline sketching

And now, draw. Take a piece of paper, fold it in quarters, and in each quarter sketch out some possibility, some version, of what your idea might look like.

If you can, try to make each image significantly different from each other, to give you options; you can use your lists for inspiration. If you can’t think of very different ones, then work to make just some change.

We’ll work here for a while.

4. GIMP Practice (30 min)

Option 1: take your profile image and an alternative background you find online (use Google Image search’s fair-use search > tools > usage rights, or see other resources) to put yourself in a new location.

Option 2: take the image you found for homework and alter it (slice it into layers, modify the layers) to get a better understanding of how its parts add up to a greater whole.

3. GIMP Demo: Foreground extraction (15 min)

I’ll demo, using “Fly Me to the Moon, by Way of a Hot Air Balloon” (2009) by Beverly & Pack, on Flickr. CC-BY-2.0.

Homework for next time:

  • Choose at least one or two tutorials from gimp.org/tutorials, and practice what they teach. For beginners, GIMP Quickies and Simple Floating Logo are probably good places to start; Layer Masks is probably intermediate; and you can get quite advanced as you scroll down the page.
  • Review the unit-assignment goals and options for the rhetorical collage / visual argument.
  • Write a project proposal, thinking in words about what you’d like to make:
    • What idea or argument will you try to represent? What claim will you try to make – or, at least, what is the triggering idea (starting point) of that claim?
    • Include or link to a prospective assets list, i.e. a table of the images you think you’ll need and where you might be able to source them. You can choose to include that assets list here or place it as a file in your repository, to more easily track changes.
    • Link to your project repository, whether on GitHub or as a shared Box folder, so it’s easier to find when we get to group work.
  • Post your proposal to the appropriate forum on the Issue Queue.
NB: For next Thursday, I'll ask you to produce a project preview, just a little something to make sure you've started. But there's also relevant reading. If you think you'll have more time to read now than next week, you can jump ahead:
  • Review the resources page with an eye toward visuals. As before, note that there are sections both for finding images and for getting help thinking visually – and, as before, feel free to suggest additional resources if you have any!
  • Read about fonts at https://www.canva.com/learn/font-design/.
    • Optionally, play a font-matching game at http://www.typeconnection.com/ to get a sense of (a) what sorts of fonts are out there and (b) how designers go about pairing fonts for what Thompson (in the reading for today) called hierarchy by “style.”